Week 44 - Starting to work on our final assignment
Starting to work on our final assignment
Week 44
This week we have to start working on our final assignment. Last week we assign everybody to find ideas on what we could do but in classic fashion, we all came up with crappy ideas that were too complicated to implement within our time limits as well as we all have separate bachelor's to write. We eventually did what we did at the start of every assignment. Started browsing the free asset store and looked for everything and anything. We eventually found a package with Harry Potter wands and we got the idea to do a game inspired by the Harry Potter universe.
After some digging, we found an abandoned project that had the textures we wanted. After importing those assets we decided to make a functional map to try it out. While exploring the map we made using the assets we found, we came to think "why don't we make a game where you can fly in Hogwartz?". After some thinking, we decided this was the right course of action and we also thought why don't we put minigames in some of the rooms inside the castle like putting our assignment, the knife-throwing game.
After we took this decision we started thinking about how to implement flying into our game. We also decided that to fly we will have to use a broom like in the stories. We were debating if we should use the oculus package for speech recognition but we decided against it as one of us owns an HTC Vive, but most importantly we had problems in our previous project while trying to use this pack so we just took the model for the hands for our previous project, the knife-trowing game.
The way we started to implement the flying was getting inspired by this video: https://www.youtube.com/watch?v=aqSSVymewh0.
The way we started to implement the flying was getting inspired by this video: https://www.youtube.com/watch?v=aqSSVymewh0.
Basically, in an update method we are checking if the trigger on the oculus controller is pressed, if yes, then then method for flying is called. Here we are checking the direction of the hand and the players view and changing the position of the player. This seems to be working pretty nice.
The next session we will be focusing on putting the broom in the game, having it fit to the hand and make the flying as close as possible as you were in the Harry Potter universe.
The next session we will be focusing on putting the broom in the game, having it fit to the hand and make the flying as close as possible as you were in the Harry Potter universe.
So this is a keyboard test flying and inspect the model we found.
Author: Patrik Horny, Mircea Dobre
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