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Showing posts from November, 2022

Week 46 - Finishing up our last project

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    Finishing up our last assignment - VR Week 46      This is our last week on our final assignment(at least that's what we hope). Last week, we ran into multiple issues. As our 'flying' physics is based on teleporting a certain distance depending on the distance between the body of the player and the hands, controlling the speed of 'flight' we have the problem that we can 'fly' thru buildings with boxes colliders attached to them and also we could not get the ball throwing physics to work as we do not have anywhere to throw the ball from basically as our character does not have any collider attached to it.      This week we mostly concentrated on gettings minigames into our world. The best minigame we implemented is fighting dementors using a magic wand.  We made it so that wherever you are on the map you can press a button on the right controller and you get teleported to the entrance of Hogwartz where the dementor-killing minigame starts. At first, the d

Week 45 - Working on our final assignment

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    Working on our final assignment Week 45 This week we met again on Friday to continue on the project. We started with implementing the broom. We found a nice asset for it and put it into our project. As we tried to implement the grabbing of the broom with the VR hands, we had some issues where the broom was always off.  Since we wanted to use the grabbing script from our previous project because it was working well, we thought this would be the case as well. But we were wrong. So after a few hours of frustration, we decided to put the knife into our Harry Potter game and test it. The grabbing of the knife works well and we didn't know where we are messing up with the positioning of the broom. Then we got a brilliant idea to put the knife as a child object of the broom, position the knife handle where we want the hand to be placed on the broom, and get the right position values. Eventually, we removed and the knife itself and made the broom work. Authors: Patrik Horny, Mircea Dob

Week 44 - Starting to work on our final assignment

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     Starting to work on our final assignment Week 44 This week we have to start working on our final assignment. Last week we assign everybody to find ideas on what we could do but in classic fashion, we all came up with crappy ideas that were too complicated to implement within our time limits as well as we all have separate bachelor's to write. We eventually did what we did at the start of every assignment. Started browsing the free asset store and looked for everything and anything. We eventually found a package with Harry Potter wands and we got the idea to do a game inspired by the Harry Potter universe.  After some digging, we found an abandoned project that had the textures we wanted. After importing those assets we decided to make a functional map to try it out.  While exploring the map we made using the assets we found, we came to think "why don't we make a game where you can fly in Hogwartz?". After some thinking, we decided this was the right course of act