Week 37 Blog - Markerless AR

 

Week 37

Markerless AR


    Last week we have made our marker-based ar project. This week after having problems presenting our project as Chinese phones do not want to cast their screen without proprietary Chinese software we had the lesson about marker-less markers. Compared to the latter, markerless AR is a bit more complicated to implement before we had a marker to use for image recognition but this time around, we don't have any of that.  Usually, a markerless AR solution scans the environment around the user to find a flat plane as a starting point for the tracking of the augmented reality world that is usually shown on a mobile phone. 

    Markerless AR solutions are used a lot in games like the infamous Pokemon GO or the Harry Potter Game. Currently, markerless AR-based applications are mostly used in marketing applications for example showing how a piece of furniture is going to look in a customer's home. The most notable implementation of this is Ikea's Place app. Another example of use for this technology is projecting real time animations around a stage at an event like the dragon shown to us in class.




    For the project for next week, we have to make a markerless AR-based phone application using ARcore for educational purposes. 
SLAM stands for simultaneous localization and mapping technology and is used for taking care of the motion tracking by combining the real world camera with the virtual one which uses feature points to calculate the current position and any change that occurs and changing the virtual world on the fly.

    Before we found out we will have to make our app educational focused we were discussing making a multi-player shooter game using Cloud Anchors but we quickly had to drop the idea as shooting guns and education do not go well together.  This caused us to delay the idea for the project until next week as we did not have any idea what to build.

Authors of this blog: Mircea Dobre, Patrik Horny



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