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Showing posts from September, 2022

Week 38 Blog - Assignment 2 - Markerless AR

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Week 38 Markerless AR Assignment 2     This week is lab work week for our 2nd assignment about markerless AR. As of ideas for what our project was going to be we had no idea going into this week. The plan we had about making a multiplayer shooter game was not going to work as our game had to be educational and we doubt soldiers are going to be our target audience. Eventually we agreed to make a recycling game after having an argument about this subject.  We decided that the game should work something like this. User has a 4 types of bins to place wherever he likes. When all the bins are placed, the trash around the bins will spawn and user has to recycle the items. When users click on an item, the item is selected and put in front of the player camera. Then user proceeds to click on a bin which he choose to recycle the item. If the item is properly recycled, user gets a point and vice versa, gets minus points if the item is not properly recycled. The points are here just to make the ga

Week 37 Blog - Markerless AR

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  Week 37 Markerless AR     Last week we have made our marker-based ar project. This week after having problems presenting our project as Chinese phones do not want to cast their screen without proprietary Chinese software we had the lesson about marker-less markers. Compared to the latter, markerless AR is a bit more complicated to implement before we had a marker to use for image recognition but this time around, we don't have any of that.  Usually, a markerless AR solution scans the environment around the user to find a flat plane as a starting point for the tracking of the augmented reality world that is usually shown on a mobile phone.       Markerless AR solutions are used a lot in games like the infamous Pokemon GO or the Harry Potter Game. Currently, markerless AR-based applications are mostly used in marketing applications for example showing how a piece of furniture is going to look in a customer's home. The most notable implementation of this is Ikea's Place app.

1ST Assignment - Marker AR - Week 36

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  1st Assignment - Vuforia Marker AR Week 36     For our first assignment of this course, we had to make a marker-based Augmented Reality Unity mobile app using Vuforia. This type of AR uses images or so-called markers that are easily recognizable by a camera, in our case a mobile phone camera which triggers additional content on the device according to the position of the marker. These markers need to be as abstract as possible from the surrounding environment. These can be used in cases like a museum showing dinosaurs when a tourist hovers over a QR code with an app on their phone or drink manufacturers include markers on their packages that when scanned with an app show additional information about the product. Even Google uses these to improve location accuracy by scanning for known 'markers' like street signs and comparing the images with Google StreetView images to make a more accurate reading of the user's location. As our assignment, we have chosen to make a mobile