Personal reflection - Jan Lishak 294322
Mazerama The initial idea behind Mazerama was to make a maze with a ball that could be controlled by moving the platform. However after implementing this simple approach we found out that the update rate of the platform wasn’t fast enough for a smooth gameplay. This posed us a challenge which is probably common for many other mobile AR project - the lack of any controllers or good input source from the player. After some thought we decided to use the gyroscope of the device, and I think that was the right choice. With the gyroscope the game is very intuitive to play. You move the device and it moves the ball. Even thought the code for the game is only few lines of code it was probably one of the most time-consuming lines I have written in my life. Since we have used the gyroscope on the device we could no longer run the code on the computer and use external camera. It had to be compiled and run on the device, which took way to long for just experimenting. My experience working with Vuf